MessageDice¶
A dice message. The dice value is randomly generated by the server
MessageDice(
initial_state: DiceStickers,
final_state: DiceStickers,
emoji: string,
value: int32,
success_animation_frame_number: int32
) → MessageContent
initial_state¶
The animated stickers with the initial dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known
final_state¶
The animated stickers with the final dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known
emoji¶
string
Emoji on which the dice throw animation is based
value¶
int32
The dice value. If the value is 0, then the dice don't have final state yet
success_animation_frame_number¶
int32
Number of frame after which a success animation like a shower of confetti needs to be shown on updateMessageSendSucceeded